About Me

My name is Federico Scarbini, I’m a self-taught character artist living in Italy.

In the past years I’ve been trying to push my skills studying anatomy, drawing and modeling, focusing on the organic forms and the expression of the human body.

In my sculpting I mainly model from original concept because I really enjoy the creation process plus this way I can establish a deeper understanding of the logic behind a character.

I’m freelancing right now but also looking for opportunity to be hired for a full-time job and to relocate.

Resume: ITAENG

Skills:

High poly and low poly modeling; deformation based topology.

Uv unwrap optimized for minimal stretching.

Baking of normal maps, displacement maps.

Both hand painted and photo based texture maps creation.

Digital double sculpting and high accuracy sculpting based on maquette or drawing.

Software knowledge:

3D Studio Max

Maya

Photoshop

Body Paint

zBrush

Mudbox

Autocad

Eyeon Fusion

Silo